Summary
Full Transcript
00:00 - Intro 01:26 - Assignment Demo 07:54 - README.txt Specification Begin 08:29 - Assets 09:11 - Entity Positioning 10:15 - Player 17:48 - Animations 21:39 - Decorations 22:04 - Tiles 22:57 - GUI 27:19 - Rendering 28:24 - Bonus 29:25 - Misc 30:31 - Level Creation 31:35 - Asset Config File 36:14 - Level File 45:13 - Code Overview Begin 45:52 - Animation update/hasEnded 45:56 - Physics GetOverlap 47:12 - Components 50:23 - GameEngine 51:08 - Scene_Play.h 51:44 - Scene_Play.cpp 52:07 - init() / Action Registration 53:22 - gridToMidPixel() / Grid Explanation 57:12 - loadLevel() / Example Code 1:01:57 - spawnPlayer() / Smaller Systems 1:03:51 - Collision System 1:07:11 - DoAction System 1:08:21 - Animation System 1:09:25 - onEnd() / Scene Switching 1:10:19 - GUI / Rendering Systems 1:11:16 - Assignment Hints / Order of Implementation Memorial University - Computer Science 4300 - Fall 2024 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly
