Summary
Full Transcript
00:00 - Introduction 01:32 - Movement in Games 06:16 - Pathfinding Examples 16:30 - Pathfinding Problems 22:39 - State / Action Representations 27:31 - Navigation Mesh 32:02 - Single Agent Pathfinding 34:10 - Pathfinding Demo 35:44 - Pathfinding Workflow 40:12 - Path Following 44:10 - Vector Fields 50:30 - Influence Maps 54:50 - Steering Behaviors Memorial University - Computer Science 4300 - Fall 2024 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly
