Summary
Full Transcript
00:00 - Intro + Schedule 02:18 - Game Cameras 05:26 - Video 1: https://www.youtube.com/watch?v=bHdi5Ar8GXw 05:45 - 3D Game Cameras 09:27 - 2D Game Cameras 11:18 - Video 2: https://www.youtube.com/watch?v=l9G6MNhfV7M 12:05 - SFML Views 19:47 - 2D Camera Type Examples 43:59 - Using SFML Views 47:13 - SFML Viewports 53:06 - Implementing Cameras 54:44 - Parallax 55:36 - Video 3: https://www.youtube.com/watch?v=z9tBce8eFqE Memorial University - Computer Science 4300 - Fall 2024 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly
