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In this video, we implement a new map and handle switching maps function. Now we can create any number of areas and travel around! If you want to use my assets (images/maps/sound) that are used in this tutorial, here's the link: https://drive.google.com/drive/folders/1OBRM8M3qCNAfJDCaldg62yFMiyFaKgYx?usp=sharing Guidelines for using Blue Boy Adventure's code and assets: https://docs.google.com/document/d/1qcafOofpXYd_QPr95qbgfb1GYxXKgSZb/ Thanks for watching. Timestamps: 0:00 Quick update 3:52 Preparing a new map 6:01 Changing mapTileNum to three dimensional array 11:30 RESULT & ISSUE 12:18 Changing obj, npc, monster and iTile to three dimensional 13:44 Using the second dimension as the for loop length 15:17 Continue updating the code 24:27 Updating the EventHandler 28:00 Implementing transition events 32:54 FINAL RESULT #javagamedevelopment #javagametutorial
