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Advanced Combat - How to Make a 2D Game in Java #48
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How to Make a 2D Game in Java - Advanced Combat - How to Make a 2D Game in Java #48

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This course includes

  • 26 hours of video
  • Certificate of completion
  • Access on mobile and TV

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In this video, we create a monster who swings a weapon and implement its attack AI. We also tweak our attacking method so each monster/weapon can have a different attack motion speed. If you want to use my assets (images/maps/sound) that are used in this tutorial, here's the link: https://drive.google.com/drive/folders/1OBRM8M3qCNAfJDCaldg62yFMiyFaKgYx?usp=sharing Guidelines for using Blue Boy Adventure's code and assets: https://docs.google.com/document/d/1qcafOofpXYd_QPr95qbgfb1GYxXKgSZb/ Timestamps: 0:00 Introduction 1:00 Quick Update 1:35 Optimizing the Monster Class 12:57 Creating Orc Class 16:57 Fixing the Knockback Direction 26:05 Monster Swings a Weapon 28:26 Attack AI 36:09 Unique Attack Motion Speed 40:27 Conclusion #javatutorial #javagamedevelopment

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