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Event II (Advanced Mechanics) - How to Make a 2D Game in Java #20
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How to Make a 2D Game in Java - Event II (Advanced Mechanics) - How to Make a 2D Game in Java #20

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  • 26 hours of video
  • Certificate of completion
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In this video, we will update our event system and create event tiles so we can store data on each event. Thank you TerminallyUnique95 for the suggestion. If you have a question, feel free to leave a comment. If you want to use my assets (images/maps/sound) that are used in this tutorial, here's the link: https://drive.google.com/drive/folders/1OBRM8M3qCNAfJDCaldg62yFMiyFaKgYx?usp=sharing Guidelines for using Blue Boy Adventure's code and assets: https://docs.google.com/document/d/1qcafOofpXYd_QPr95qbgfb1GYxXKgSZb/ Thanks for watching. Timestamps: 0:00 Introduction 1:19 Create EventRect class 2:48 Instantiate EventRect 5:02 Replace Rectangle with EventRect 6:50 One time only event 8:55 The result 9:17 Disable event until player moves away by 1 tile distance 14:48 The result #javagamedevelopment #javagametutorial

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