In this video, we will display a special large boss health bar (something you see in games like Dark Souls)
If you have any questions, feel free to leave a comment.
Guidelines for using Blue Boy Adventure's code and assets:
https://docs.google.com/document/d/1qcafOofpXYd_QPr95qbgfb1GYxXKgSZb/
Thanks for watching!
Timestamps:
0:00 Introduction
0:53 Fixing the projectiles' damage
1:54 Preparing the special boss health bar
3:37 Drawing the monster health bars in the UI class
6:00 Checking if the monster is in the camera
9:14 Fixing the monster value references
11:03 Differentiating normal monsters and bosses
11:33 Drawing the boss health bar
13:25 Drawing the boss's name
14:25 FINAL RESULT
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