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Monster Projectiles and Mana - How to Make a 2D Game in Java #30
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How to Make a 2D Game in Java - Monster Projectiles and Mana - How to Make a 2D Game in Java #30

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  • 26 hours of video
  • Certificate of completion
  • Access on mobile and TV

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In this video, we implement monster projectiles and handle projectile resources (Mana/Ammo) so you can shoot only a limited number of projectiles. If you want to use my assets (images/maps/sound) that are used in this tutorial, here's the link: https://drive.google.com/drive/folders/1OBRM8M3qCNAfJDCaldg62yFMiyFaKgYx?usp=sharing Guidelines for using Blue Boy Adventure's code and assets: https://docs.google.com/document/d/1qcafOofpXYd_QPr95qbgfb1GYxXKgSZb/ Thanks for watching. Timestamps: 0:00 Housekeeping 1:35 If shooter is monster 2:46 Create Rock class 4:15 Slime randomely shoot a rock 6:57 RESULT 7:37 Create Mana Crystal class 9:27 Display player mana on the screen 12:50 RESULT 13:54 Display Mana on player status 14:52 Spend Mana 19:04 RESULT 19:55 Spend Ammo 21:08 FINAL RESULT #tutorial #gamedevelopment #rpg

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