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In this video, we create a cutscene manager class and create a little boss event. We move the camera without following the player and let the boss speak some dialogue. Guidelines for using Blue Boy Adventure's code and assets: https://docs.google.com/document/d/1qcafOofpXYd_QPr95qbgfb1GYxXKgSZb/ Thanks for watching. Timestamps: 0:00 Introduction 0:29 Putting the boss to sleep 1:23 Setting the boss dialogues 2:54 Setting up the CutsceneManager 4:42 Triggering the cutscene 7:11 Summary of the cutscene 8:20 Phase 0: Placing iron doors 14:01 Phase 1: Moving the camera 19:25 Phase 2: Waking up the boss 20:50 Phase 3: Letting the boss speak 24:38 Phase 4: Returning to the player 27:35 The effect after the boss is defeated 30:05 Recording the game progress 31:40 FINAL RESULT #javagamedevelopment #javatutorial #gameprogramming
