Summary
Full Transcript
If you already know Godot, this video will help you get comfortable working in Xogot, the native version of Godot for iPad and iPhone. Rather than teaching Godot, Joseph Smithberger (woaf) will walk you through where tools have moved, why the interface looks different, and how Xogot adapts Godot’s workflow for a touch-first environment. Chapters 00:00 – Intro & Xogot vs Godot 00:13 – Landing Page & Learning Center 00:30 – Importing Existing Projects 00:46 – Creating a New Project 00:58 – Editor Interface Overview 02:00 – Importing Assets 02:25 – Creating Scenes & Adding Nodes 02:59 – Changing Node Properties 03:29 – Fixing Blurry Sprites (Project Settings) 04:20 – Setting up On-Screen Controls 05:24 – Scripting Player Movement 06:29 – Running the Project 06:50 – Exporting & Sharing to Web 07:25 – Outro & Resources Whether you’re switching between desktop and mobile or trying Xogot for the first time, this video will help you understand what’s familiar, what’s changed, and why those changes were made. Project Files: GitHub: https://github.com/xogot-projects/Xogot-for-Godot-Users Direct Download: https://github.com/xogot-projects/Xogot-for-Godot-Users/archive/refs/heads/main.zip References: Xogot vs Godot Differences: https://docs.xogot.com/documentation/xogot/differences Xogot Interface Overview: https://docs.xogot.com/documentation/xogot/xogot-user-interface Join the Xogot Community: https://discord.gg/TDEcyfHZAh #Xogot #Godot #GameDev #iPadDev #GameDesign
