Summary
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In this video, Erin introduces 3D physics bodies in Xogot, our touch-first game development environment for **Godot on iPad**. You’ll learn the differences between the main physics body types: StaticBody3D, AnimatableBody3D, RigidBody3D, VehicleBody3D, and CharacterBody3D, and when to use each one when building interactive 3D scenes. We focus on practical examples, including platforms, moving objects, and player-controlled characters. This video is designed to help you choose the right physics body for your game, without diving too deeply into advanced physics configuration or scripting. This is part of Xogot’s modular 3D game development series, built to help you learn Godot’s 3D systems on iPad one concept at a time. ### Topics covered: * StaticBody3D for environment objects like walls and platforms * AnimatableBody3D for moving objects like platforms and doors * RigidBody3D for physics-driven objects affected by forces * CharacterBody3D for player-controlled movement * VehicleBody3D for basic vehicle simulation * How different physics bodies interact with collisions and forces * Choosing the right body type for your gameplay needs Project Files: https://github.com/xogot-projects/Xogot-PhysicsBody3D/archive/refs/heads/main.zip GitHub: https://github.com/xogot-projects/Xogot-PhysicsBody3D Built entirely on iPad with Xogot If you haven’t seen them yet, check out the earlier videos in this series: on Introduction to WorldEnvironment: https://youtu.be/3qniuBdU_fE Introduction to 3D Lighting: https://youtu.be/8eVlB9sRc3o Introduction to Cameras: https://youtu.be/qfxw5d5jSko Introduction to Placeholder Models: https://youtu.be/hc7MlyQYMdQ Introduction to Placeholder Scenes: https://youtu.be/CfEWURgQuW0 #Xogot #Godot #GodotEngine #Godot3D #GameDev #GameDevelopment #Physics #GamePhysics#GamePhysics
