Summary
Full Transcript
Learn how to create precise, responsive platformer movement entirely in Xogot — the iPad and iPhone version of the Godot Engine. In this in-depth tutorial, community creator Jhelson Gonzalez (Jhello) walks through everything you need to know to design smooth and customizable 2D platformer controls — from basic movement to advanced physics and jump mechanics. You’ll learn how to: * Set up your player scene with CharacterBody2D, collisions, and animations * Implement acceleration and deceleration using move_toward() * Calculate jump velocity and gravity using real projectile motion equations * Add polish features like Coyote Time, Jump Buffering, and Variable Jump Height * Fine-tune every value for the perfect feel on your own character Project Files: Direct Download: https://github.com/xogot-projects/Xogot-Platformer-Movement/archive/refs/heads/main.zip GitHub: https://github.com/xogot-projects/Xogot-Platformer-Movement References: Building a Better Jump - https://youtu.be/hG9SzQxaCm8?si=RfNGjloNAWv9mZrD Making a Jump You Can Actually Use in Godot- https://youtu.be/IOe1aGY6hXA?si=_5M44fCIIBT9RNaI Join the Xogot Community: https://discord.gg/TDEcyfHZAh #Xogot #Godot #GameDev #iPadDev #Platformer #GameDesign
