Summary
Full Transcript
In this video, Erin explores the core 3D light nodes in Xogot, the iPad and iPhone version of the Godot game engine. You’ll learn how DirectionalLight3D, OmniLight3D, and SpotLight3D work, when to use each one, and which settings matter most when lighting your 3D scenes. This video focuses on practical lighting fundamentals without diving too deeply into advanced or performance-heavy options. This is part of Xogot’s modular 3D game development series, designed to help you build a solid understanding of Godot’s 3D systems on iPad, one concept at a time. Topics covered: - Directional lighting for sunlit and moonlit scenes - Omni lights for point light sources - Spot lights for flashlights and focused beams - Core light energy and indirect lighting controls - Basic shadow behavior and layer-based lighting Project Files: https://github.com/xogot-projects/Xogot-Lighting/archive/refs/heads/main.zip GitHub: https://github.com/xogot-projects/Xogot-Lighting Built entirely on iPad with Xogot If you haven’t seen it yet, check out our previous video on WorldEnvironment, which pairs closely with lighting and sky setup. https://youtu.be/3qniuBdU_fE #Xogot #Godot #3DGameDev #iPadDev #WorldEnvironment #GodotOnIPad #GameDevelopment #IndieDev
