Summary
Full Transcript
Create draggable objects with grid snapping in Xogot - the iPad and iPhone version of the Godot Engine. In this short tutorial, community creator Jhelson Gonzalez (Jhello) demonstrates how to build drag-and-drop objects that snap to a grid and avoid overlapping placements. This approach is useful for level editors, puzzle mechanics, and any grid-based gameplay directly on iPad. You’ll learn how to: * Create a reusable draggable object scene * Detect drag input using GUI events * Snap objects to a grid while dragging * Prevent objects from overlapping occupied grid spaces * Quickly place objects using a TileMap scenes collection Project Files: Direct Download: https://github.com/xogot-projects/Xogot-Drag-and-Drop/archive/refs/heads/main.zip GitHub: https://github.com/xogot-projects/Xogot-Drag-and-Drop.git Join the Xogot Community: [https://discord.gg/TDEcyfHZAh](https://discord.gg/TDEcyfHZAh) #Xogot #Godot #GameDev #iPadDev #GridSnapping #DragAndDrop #Tutorial
