Summary
Full Transcript
In this video, Erin introduces animations in Xogot and shows how to create and use animations in a 3D Godot project on iPad. You’ll learn how to create an AnimationPlayer directly in Xogot, add a new animation, create a transform track, keyframe a moving platform, and configure looping and autoplay. The tutorial also covers how imported animations from FBX models work, how to expose an imported model’s AnimationPlayer using Editable Children, and how to switch between animations from a player script. This video is part of Xogot’s modular 3D game development series, designed to help you learn Godot’s 3D systems on iPad one concept at a time. Topics covered: * Creating animations directly in Xogot * Using the Animation panel * Creating an AnimationPlayer * Adding and naming animations * Understanding common animation track types * Creating a 3D transform track * Keyframing position changes for a moving platform * Using the Inspector to set keys * Adjusting timing in the animation timeline * Setting animations to loop * Enabling autoplay * Using animations imported from an FBX model * Making imported model children editable * Finding an imported model’s AnimationPlayer * Switching between idle, walk, and jump animations with script * Using AnimationPlayer.play() to control character animation Project Files: https://github.com/xogot-projects/Xogot-Animation/archive/refs/heads/main.zip GitHub: https://github.com/xogot-projects/Xogot-Animation Built entirely on iPad with Xogot If you haven’t seen them yet, check out the earlier videos in this series: WorldEnvironment: https://youtu.be/3qniuBdU_fE 3D Lighting: https://youtu.be/8eVlB9sRc3o Cameras: https://youtu.be/qfxw5d5jSko Placeholder Models: https://youtu.be/hc7MlyQYMdQ Placeholder Scenes: https://youtu.be/CfEWURgQuW0 Physics Bodies: https://youtu.be/zmtYP4tXzVU 3D Collision: https://youtu.be/rzo3yKURTOQ Area3D & Signals: https://youtu.be/GmH1RmXieZQ #Xogot #Godot #GodotEngine #Godot3D #GameDev #Animation #AnimationPlayer
