Summary
Full Transcript
In this video, we explore placeholder scenes in Xogot, showing how to build reusable, instanced game objects that can be easily swapped out later. You’ll learn how to structure placeholder player, environment, and obstacle scenes using physics bodies, collision shapes, and temporary geometry. We also demonstrate how scene instancing makes it easy to update or replace placeholders across your entire project without breaking gameplay. This video builds directly on the concepts from the Placeholder Models tutorial and focuses on scene structure, instancing, and replacement workflows rather than individual geometry. This is part of Xogot’s modular 3D game development series, built for learning Godot on iPad one concept at a time. Topics covered: - What scene instances are and why they matter - Building placeholder player scenes - Creating reusable environment and obstacle scenes - Using CSG in placeholder scenes - Baking CSG to meshes for performance - Replacing placeholder models with final assets - Updating all instances automatically Project Files: https://github.com/xogot-projects/Xogot-Placeholders/archive/refs/heads/main.zip GitHub: https://github.com/xogot-projects/Xogot-Placeholders Built entirely on iPad with Xogot If you haven’t seen them yet, check out the earlier videos in this series: on Introduction to WorldEnvironment: https://youtu.be/3qniuBdU_fE Introduction to 3D Lighting: https://youtu.be/8eVlB9sRc3o Introduction to Cameras: https://youtu.be/qfxw5d5jSko Introduction to Placeholder Models: https://youtu.be/hc7MlyQYMdQ #Xogot #Godot #3DGameDev #iPadDev #GodotOnIPad #GameDevelopment #IndieDev
