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How to retarget animation from Unreal (UE5/UE4) to Maya and back to Unreal using the free Paragon assets in the Unreal Engine Marketplace. Learn Epic's auto rigging toolset in our Animation Masterclass with over 5,000 enrolled students and counting. Class Creative’s Maya for Beginners: Complete 3D Animation Masterclass | Comprehensive Foundational Guide Limited Access FREE trial: https://bit.ly/ClassCreatives UNLIMITED Course Access: https://bit.ly/CLASSCREATIVESPRO Subscribe to our newsletter at: https://www.classcreatives.com/pages/subscribe Enroll for $15 with link: https://bit.ly/CCDISCOUNTS Sponsors: 30 Days Free via Links - MAYA AUTODESK: https://bit.ly/MAYACREATE ADOBE CREATIVE: https://www.bit.ly/CCADOBE MAYA INDIE (Supports Python Scripting): https://bit.ly/MAYAINDIE ANATOMY 4 SCULPTORS (10% off code: classcreatives): https://bit.ly/ANATOMY4SCULPTORS Timestamps 00:03 Paragon Source/Unreal Engine/Autodesk Maya 00:15 UE5 Paragon Retarget INCORRECT Animation 00:35 Right click on Unreal Project to select engine version (4.26) 01:05 Right click UE4_Mannequin_Skeleton - Create - Create Rig 01:25 Open Kwang_Skeleton - Choose under Set up Rig - Select Rig - UE4_Mannequin_SkeletonRig that we created 01:55 Choose Paragon Animation (Ability_RMB_NoSword) - Right Click - Retarget Anim Assets - Duplicate Anim Assets and Retarget 02:09 Uncheck Show Only Compatible Skeletons - Select Skeleton (UE4_Mannequin_Skeleton) - Retarget 02:25 Right click created retargeted mannequin animation - Asset Actions - Export - choose desired folder (AnimationRiggingTools/MayaTools/) - this is included in the zip provided in our courses 03:25 Launch Maya select the A.R.T. 1.0 menu - Add Character for Animation - Select Mannequin (or your custom created character rig) 04:05 Select import motion from GUI - import exported fbx animation from Unreal 05:40 Adjust animation in Maya as desired 07:25 Select export motion from GUI - export adjusted animation from Maya - set desired frame range - name fbx 08:07 Inside Unreal (4.26) - open desired animation to change - press reimport animation button - select exported fbx from Maya 09:12 Right click on Unreal Project to select engine version (5.00) 09:42 UE5 Paragon Retarget CORRECT Animation Unreal Rigging Tools Install Instructions https://docs.unrealengine.com/en-US/AnimatingObjects/MayaRiggingTool/index.html *** All Class Creative's Animation courses include ART v1 zip Mannequin rig/mesh In this foundation course we will be learning the fundamentals of Character Animation and game development. (specifically for the Unreal engine, but this method will also work for other game engines such as Unity). Learn everything necessary to learn Character Animation utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction! We will cover the basics starting with the Ball Bounce, Pendulum, and how to apply the 12 principles of animation to the human form. We will apply all fundamental aspects taught to create full in game polished animations of: Idle, Walk, Run, Jump and more. Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to animate your custom created character from scratch. Over 13 hours of Animation instruction! We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles! Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine. Why Learn From Class Creatives? This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog (Uncharted Franchise), Insomniac (Ratchet and Clank Franchise), Guerilla Games (Killzone Franchise), Sucker Punch (Infamous Franchise), Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures. Who This Course is For: Whether you are just a beginner interested in Character Animation, or a Master professional looking to brush up on your current skill set, this course has material you surely won’t want to miss!
