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Class Creative's Maya & Unreal 3D Character Attack Combat Animation Masterclass: Lecture 6.1-6.2: Utilizing Reference to Find Core Poses | Creating Attack Anticipation Limited Access FREE trial: https://bit.ly/ClassCreatives UNLIMITED all Course Access: https://bit.ly/CLASSCREATIVESPRO COURSE BUNDLE DISCOUNT: https://www.classcreatives.com/bundles/attack-combo-emote-masterclass-maya-unreal-3d-animation-bundle Sponsors: 30 Days Free via Links - MAYA AUTODESK: https://bit.ly/MAYACREATE ADOBE CREATIVE: https://www.bit.ly/CCADOBE MAYA INDIE (Supports Python Scripting): https://bit.ly/MAYAINDIE Subscribe to our newsletter at: https://www.classcreatives.com/pages/subscribe Timestamps 00:13 Image Plane Video Reference 00:33 Step Forward and No Step Pose Planning 01:52 Class Creatives Free Trial 02:32 Timing based on video reference 03:35 Retiming Animation planning 03:51 Workflow: Creating 3 Animations for gameplay 04:21 Pose Creation: Anticipation 04:54 Posing with profile view 05:08 IK/FK Body Anim Space settings 06:58 Posing lower body 08:25 Posing upper body 09:40 Posing Cleanup: Anticipation pose 11:51 Posing Cleanup: Leg adjustments 12:41 Posing: Line of action Over 9 Hours of video content featuring more than 60 Lectures! In this foundation course we will be learning the fundamentals of Character Animation and game development. (specifically for the Unreal engine, but this method will also work for other game engines such as Unity). This masterclass course will provide all the steps necessary to create a top tier elite level combo attack animation utilizing Autodesk Maya and the Unreal Game Engine. We will cover the following core skill sets: The planning process for combat attack animation for games Include single attack weapon based animations Keyframe animation best practices Combo attack animation loops How to utilize motion capture How to efficiently and quickly retime animation How to create a 3 hit combo attack animation putting everything we learn in the course together How to create animations that work with your current idle animations, base animations, and even how to customize poses to create even more flexibility to suit your needs Lastly we will cover the export process to game engines such as Unity and Unreal We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles! The software packages that we’ll be covering are: Autodesk Maya Epic’s Animation Rigging Tools Unreal Game Engine This course will also include all of the rigs necessary to animate and follow along in the course. You’ll be armed with the knowledge and powerful tools that are utilized in the industry by some of the top professionals in the world. We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles! Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine. Why Learn From Class Creatives? This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog (Uncharted Franchise), Insomniac (Ratchet and Clank Franchise), Guerilla Games (Killzone Franchise), Sucker Punch (Infamous Franchise), Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.
