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How does Marvel Spider-Man 2 use Autodesk Maya to create realistic looking game animation? Learn how award winning games such as Marvel's Spider-Man utilize Autodesk Maya and industry workflows with keyframe animation, rigging, and more! Limited Access FREE trial: https://bit.ly/ClassCreatives Class Creative’s Maya for Beginners: Complete 3D Animation Masterclass | Comprehensive Foundational Guide!! UNLIMITED Course Access: https://bit.ly/CLASSCREATIVESPRO Subscribe to our newsletter at: https://www.classcreatives.com/pages/subscribe Sponsors: 30 Days Free via Links - MAYA AUTODESK: https://bit.ly/MAYACREATE ADOBE CREATIVE: https://www.bit.ly/CCADOBE MAYA INDIE (Supports Python Scripting): https://bit.ly/MAYAINDIE ANATOMY 4 SCULPTORS (10% off code: classcreatives): https://bit.ly/ANATOMY4SCULPTORS Timestamps 00:01 Marvel's Spiderman 2 & Autodesk Maya 00:52 New Technology and Pre-Production 01:14 Production: 3D Workflow 02:20 Class Creatives Masterclass Access 03:17 Layout: Cameras & Environments 04:14 Maya Autodesk Animation 04:31 Cinematics: Maya Animation 04:51 Cameras: Maya Autodesk 05:10 Lighting: Final Animation Polish 05:43 Creating Spider-Man Miles Morales 05:54 Production: Planning & Gameplay 06:07 Concept Art: Creating the Mood 06:17 Miles Morales Animation with Autodesk Maya 06:34 Miles Morales Animated Cinematics 06:55 Cinematic Camera and Motion Capture 07:07 Miles Morales Layout: Animation Planning 07:23 Motion Capture: Performance Acting 07:36 Save the Cat: Unique Gameplay Storytelling 07:49 New Tech 07:56 Pre-Rendered Cinematics Promotional Trailers 08:06 3D Software: Maya vs Blender 08:24 Animation Jobs: Insomniac Games 08:54 Conclusion This video features the work from the following artists: https://vimeo.com/328004073 - Brandon Tabone https://vimeo.com/335051405 - Chris Lalli https://vimeo.com/479045821 - Territory Studio https://youtu.be/yhgYAVubaiM - Mike Yosh https://www.artstation.com/artwork/8eJg3w - Hernique Naspolini https://www.artstation.com/coltonorr - Colton Orr https://vimeo.com/490827337 - James Ham https://vimeo.com/boola - Boola Robello Learn everything necessary to learn Character Animation utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction! We will cover the basics starting with the Ball Bounce, Pendulum, and how to apply the 12 principles of animation to the human form. We will apply all fundamental aspects taught to create full in game polished animations of: Idle, Walk, Run, Jump and more. In this foundation course we will be learning the fundamentals of Character Animation and game development. (specifically for the Unreal engine, but this method will also work for other game engines such as Unity). Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to animate your custom created character from scratch. Over 13 hours of Animation instruction! We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles! Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine. Why Learn From Class Creatives? This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog (Uncharted Franchise), Insomniac (Ratchet and Clank Franchise), Guerilla Games (Killzone Franchise), Sucker Punch (Infamous Franchise), Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.
