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How Game of the Year Attack Animations are Created
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Maya for Beginners: Complete 3D Animation Masterclass - How Game of the Year Attack Animations are Created

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What you'll learn

This course includes

  • 10.5 hours of video
  • Certificate of completion
  • Access on mobile and TV

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How do game of the year studio winners create attack animations? Learn how AAA games such as Elden Ring, God of War, Last of Us, Sekiro, Spiderman, Horizon, Uncharted, and more utilize software such as Autodesk Maya and industry workflows to create award winning game combat animations! Limited Access FREE trial: https://bit.ly/ClassCreatives Class Creative’s Maya for Beginners: Complete 3D Animation Masterclass | Comprehensive Foundational Guide!! UNLIMITED all Course Access: https://bit.ly/CLASSCREATIVESPRO Sponsors: 30 Days Free via Links - MAYA AUTODESK: https://bit.ly/MAYACREATE ADOBE CREATIVE: https://www.bit.ly/CCADOBE MAYA INDIE (Supports Python Scripting): https://bit.ly/MAYAINDIE ANATOMY 4 SCULPTORS (10% off code: classcreatives): https://bit.ly/ANATOMY4SCULPTORS Subscribe to our newsletter at: https://www.classcreatives.com/pages/subscribe Timestamps 00:01 Game of the year attack animations overview 00:30 How attacks have evolved for next-gen hardware 01:14 Crafting high quality single attacks 02:45 Class Creatives online game development learning 03:22 NPC enemy attack animations 04:10 Crafting high quality 3-hit hero attack combos 05:23 Crafting high quality double hit attacks 05:52 IGC, finisher executions, and special attacks 06:39 Take-down sneak kill attack animations 07:10 Animating hit reactions for NPC and hero characters 07:55 "Cubimation" | Pro-Tip secret animating with cubes to speed up the animation combat workflow process 08:57 Conclusion This video features the work from the following artists: Horizon Forbidden West https://vimeo.com/groups/gameanim/videos/711263070 https://vimeo.com/groups/gameanim/videos/711319705 https://vimeo.com/groups/gameanim/videos/212724037 Ghost Tsushima https://vimeo.com/groups/gameanim/videos/446884558 Destiny 2 https://vimeo.com/684490978 Sahdow of War https://vimeo.com/409378235 Last of Us/Uncharted Naughty Dog https://vimeo.com/432017967 https://vimeo.com/433279758 https://vimeo.com/170580307 https://vimeo.com/436972103 Marvel https://vimeo.com/488753472 https://vimeo.com/328004073 Cubimation https://vimeo.com/492937618 Additional https://vimeo.com/102304492 https://vimeo.com/435012397 https://vimeo.com/659329128 https://vimeo.com/611890416 https://vimeo.com/95751138 In this foundation course we will be learning the fundamentals of Character Animation and game development. (specifically for the Unreal engine, but this method will also work for other game engines such as Unity). Learn everything necessary to learn Character Animation utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction! We will cover the basics starting with the Ball Bounce, Pendulum, and how to apply the 12 principles of animation to the human form. We will apply all fundamental aspects taught to create full in game polished animations of: Idle, Walk, Run, Jump and more. Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to animate your custom created character from scratch. Over 13 hours of Animation instruction! We will cover the following core skill sets: Getting started with Maya and understanding the animation process Understanding how to utilize the reference image plane in Maya to create realistic game engine ready animations Strong Fundamentals of Animation Body Mechanics Process of using IK/FK controllers and best practices of Unreal Engine's A.R.T. tools for Autodesk Maya Unreal Engine's A.R.T. rigging tools for Autodesk Maya Understanding hotkeys to animate quickly Animating with keyframes Animation foundation instruction animations: Ball Bounce, Pendulum, & Basic Body Mechanics Animating a production ready Idle, Run, Walk, Jump quickly and efficiently Fundamentals of motion capture and how to edit motion data Advanced polish process to create professional level animation ready for game engine (Unreal/Unity) export Applying for animation jobs in the industry and what recruiters at top tier studios look for in a demo reel We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles! Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine. Why Learn From Class Creatives? This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog (Uncharted Franchise), Insomniac (Ratchet and Clank Franchise), Guerilla Games (Killzone Franchise), Sucker Punch (Infamous Franchise), Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.

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