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COMP4300 - Game Programming - Lecture 22 - Particle Systems and Vertex Arrays
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COMP 4300 - Intro to C++ Game Programming (2022-09) - COMP4300 - Game Programming - Lecture 22 - Particle Systems and Vertex Arrays

Master C++ with Game Programming: Design, Develop, and Dominate! Dive into immersive learning with Dave Churchill's complete COMP4300 series. Transform ideas into interactive realities—perfect for aspiring game developers seeking to expand their skills!

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19 learners

What you'll learn

Develop fundamental C++ programming skills focusing on game development.
Understand and implement the Entity Component System (ECS) for game architecture.
Apply 2D game math concepts for collision detection and physics in games.
Utilize shaders and particle systems for advanced graphics and visual effects.

This course includes

  • 29.3 hours of video
  • Certificate of completion
  • Access on mobile and TV

Summary

Full Transcript

00:00 - Particle System Intro 07:45 - Particle System Architecture 10:17 - Vertex Arrays Explained 25:55 - Particle System Architecture 27:07 - C++ Particle System Demo 28:30 - Particle System Usage / Interface 31:30 - C++ Particle System Live Coding From Scratch 34:36 - resetParticles() 36:30 - resetParticle() Implementation 39:11 - Particle Vertex Positions 42:47 - Particle Colors 45:39 - Particle Velocity 47:03 - Particle Lifespan / Duration 47:34 - Updating Particle Positions 52:23 - Better Particle Velocity 54:45 - Better Particle Colors 57:38 - Avoiding 'Particle Explosion' Effect 1:00:00 - Multiple Emitters 1:03:08 - Particle System Pathfinding Demo 1:05:50 - Class Outro Memorial University - Computer Science 4300 - Fall 2021 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly These lectures were live streamed on https://www.twitch.tv/davechurchill

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