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COMP4300 - Game Programming - Lecture 17 - Assignment 4
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COMP 4300 - Intro to C++ Game Programming (2022-09) - COMP4300 - Game Programming - Lecture 17 - Assignment 4

Master C++ with Game Programming: Design, Develop, and Dominate! Dive into immersive learning with Dave Churchill's complete COMP4300 series. Transform ideas into interactive realities—perfect for aspiring game developers seeking to expand their skills!

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19 learners

What you'll learn

Develop fundamental C++ programming skills focusing on game development.
Understand and implement the Entity Component System (ECS) for game architecture.
Apply 2D game math concepts for collision detection and physics in games.
Utilize shaders and particle systems for advanced graphics and visual effects.

This course includes

  • 29.3 hours of video
  • Certificate of completion
  • Access on mobile and TV

Summary

Full Transcript

00:00 - Preroll 00:55 - Greetings 02:04 - Assignment Demo / Overview 08:42 - Detailed Specification 09:09 - Assets 09:45 - Player Animations / Movement 13:07 - Player Collisions 14:03 - Player Health 14:26 - Player Invincibility Frames 16:55 - Other Entities 18:07 - Player Attacking 20:07 - NPC Entities 21:51 - Tiles 22:22 - Camera Views (Follow / Room) 23:53 - Room Calculations 29:25 - Misc Controls 29:47 - Assets File 30:45 - Level File 32:57 - Room / Grid Calculations 36:16 - Tile Specification 36:56 - NPC Specification 37:35 - Patrol AI 39:44 - Follow AI 41:53 - Recommended Feature Implementation Order 42:51 - 1) Player Movement 44:58 - 2) Load Level 46:55 - 3) Spawn Player 47:10 - 4) Camera System 48:58 - 5) Spawn Sword 50:50 - 6) Player Attacking / Collision / HP 51:32 - 7) Animation System 51:54 - 8) Patrol / Follow AI 57:30 - 9) Line Intersection 58:10 - 10) Entity Intersection 1:05:27 - 11) Follow AI Line of Sight 1:05:36 - 12) Invincibility Status 1:06:48 - 13) Hearth Pickups 1:07:00 - 14) Black Tile Teleporting 1:08:53 - Custom Level File 1:09:31 - Outro Memorial University - Computer Science 4300 - Fall 2022 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly

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