Summary
Full Transcript
00:00 - Preroll 00:49 - Greetings 02:30 - Lecture Start 03:24 - Singletons 14:00 - Code Profiling 15:23 - Event-Based Profilers 17:07 - Statistical Profilers 19:45 - Instrumentation Profilers 23:24 - Demo: VS Sample Profiler 30:55 - Demo: VS Instrumentation Profiler 36:29 - C++ Code Timer Class 42:29 - TheCherno Shout-out 43:34 - Visual Code Profiling: chrome tracing 50:32 - Visual Profiling in C++ 51:29 - Profiler Class 56:03 - Auto Start/Stop 1:00:32 - Macros to the Rescue 1:08:20 - Live Coding Demo: A3 Profiling Memorial University - Computer Science 4300 - Fall 2022 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly
