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COMP4300 - Game Programming - Lecture 11 - Assignment 3
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COMP 4300 - Intro to C++ Game Programming (2022-09) - COMP4300 - Game Programming - Lecture 11 - Assignment 3

Master C++ with Game Programming: Design, Develop, and Dominate! Dive into immersive learning with Dave Churchill's complete COMP4300 series. Transform ideas into interactive realities—perfect for aspiring game developers seeking to expand their skills!

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19 learners

What you'll learn

Develop fundamental C++ programming skills focusing on game development.
Understand and implement the Entity Component System (ECS) for game architecture.
Apply 2D game math concepts for collision detection and physics in games.
Utilize shaders and particle systems for advanced graphics and visual effects.

This course includes

  • 29.3 hours of video
  • Certificate of completion
  • Access on mobile and TV

Summary

Full Transcript

00:00 - Preroll & Mic Not Working 02:00 - Mic Working & Greetings 02:36 - Assignment 3 Demo 06:43 - README Program Specification 07:09 - Assets Explained 12:16 - Entity Position is Center 13:22 - Player Specification 19:43 - Animation Specification 22:27 - Decoration Entities 22:50 - Tile Entities 24:41 - Debug Keys (T/C/G) 26:30 - Rendering is Done For You 26:40 - Bonus Marks 27:14 - Misc Game Controls 27:45 - Level Creation & Specification 39:21 - Level Geometry & gridToMidPixel() Function 47:38 - Project File Structure 48:46 - Animation Class 49:50 - Physics Class 51:43 - Scene_Play Class 51:54 - Scene_Play::init() and Register Actions 55:48 - Assignment Hints / Order of Coding 56:25 - Debugging Hotkeys 56:44 - Animations Can Be Done Whenever 57:10 - Scene_Play::loadLevel() 59:17 - Scene_Play::spawnPlayer() 1:00:52 - New Entity/Component Syntax 1:11:50 - Implement WASD Controls & Movement 1:22:10 - Scene_Play::spawnBullet() 1:22:57 - Physics::GetOverlap() 1:23:58 - Implementing Collisions 1:25:16 - Collision Notes 1:28:10 - Finish Movement / Gravity 1:29:05 - Lifespan / Animation Systems / OnEnd 1:34:59 - Marking Scheme Memorial University - Computer Science 4300 - Fall 2022 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly

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