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COMP4300 - Game Programming - Lecture 04 - Assignment 1 + SFML
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COMP 4300 - Intro to C++ Game Programming (2022-09) - COMP4300 - Game Programming - Lecture 04 - Assignment 1 + SFML

Master C++ with Game Programming: Design, Develop, and Dominate! Dive into immersive learning with Dave Churchill's complete COMP4300 series. Transform ideas into interactive realities—perfect for aspiring game developers seeking to expand their skills!

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19 learners

What you'll learn

Develop fundamental C++ programming skills focusing on game development.
Understand and implement the Entity Component System (ECS) for game architecture.
Apply 2D game math concepts for collision detection and physics in games.
Utilize shaders and particle systems for advanced graphics and visual effects.

This course includes

  • 29.3 hours of video
  • Certificate of completion
  • Access on mobile and TV

Summary

Full Transcript

00:00 - Nothing 00:56 - Brief Correction 01:31 - Environment Setup 04:31 - Linux Setup 09:08 - Mac Setup 11:19 - Windows Setup 33:10 - A1 Explained 33:48 - A1 How to Submit 39:11 - A1 Program Specification 52:37 - SFML Geometry Explained 1:10:52 - Opening the SFML Window 1:13:49 - SFML Shapes 1:20:08 - SFML Fonts and Text 1:25:00 - SFML Main Loop and Events 1:30:58 - Animation and Drawing 1:38:22 - Multiple Shapes + More Examples Memorial University - Computer Science 4300 - Fall 2022 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly

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