Summary
Full Transcript
00:00 - Preroll 00:55 - Greetings 02:18 - Lecture Start 02:26 - Game Inputs & Actions 09:01 - A2 Input Implementation 11:33 - A3 GameEngine / Scene Recall 13:55 - New Action Implementation 15:24 - Action Class 24:43 - Mapping Keys to Actions 28:50 - Creating Action Objects 35:26 - Doing Scene Actions 40:00 - Replays 47:05 - Game Engine Demo 52:25 - Outro Memorial University - Computer Science 4300 - Fall 2022 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly
