Summary
Full Transcript
00:00 - Preroll 00:54 - Greeting 01:47 - Lecture Start 02:29 - What is Ray Casting? 07:22 - Lighting and Visibility 10:06 - Ray Casting Problem 10:35 - Line Segment Intersection 12:27 - Line Segment Math 16:30 - Calculating Intersection 23:45 - Solving for t and u 30:50 - Intersection Pseudocode 33:58 - 2D Game Visibility / Lighting 38:35 - Light and Sight Demo Explained Memorial University - Computer Science 4300 - Fall 2022 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly
