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This video is an introductory overview looking into the Scene State system for Motion Design in Unreal Engine, introduced in UE5.6. Video 2 in this series is available here: https://youtu.be/Bk3nQSG6MSE Part 3 Video: https://youtu.be/_1DVKMGbcSs Part 4 Video: https://youtu.be/tje5DjmiVT0 This Scene State system provides functionality for creating and controlling dynamic Motion Graphics for broadcast and streaming that can responsively adjust to live events such as sports. This functionality was first released publicly by Dave Gralnick from Epic Games during Unreal Fest Orlando in June 2025. You can see his full presentation here: https://youtu.be/QWT8IAUfWSk?si=Ji6MYovU1bv9qb2i The information in this video assumes the viewer already has a basic understanding of Unreal Engine Motion Design features and Blueprints in Unreal Engine. I've previously created introductory lab courses on these topics for Epic, and these are now available free, along with their project files, on Epic's Dev Community Site. You can find these on by Dev Community page here: https://dev.epicgames.com/community/profile/54W/Njushchyshyn Or go directly to each course.... Intro to Motion Design: https://dev.epicgames.com/community/learning/talks-and-demos/EPJ2/unreal-engine-introduction-to-motion-design Blueprints for Motion Design: https://dev.epicgames.com/community/learning/talks-and-demos/zj2q/unreal-engine-demystifying-blueprints-for-motion-design-artists Finally, a Storm Sync SPAK file of the Levels and Rundown assets shown in this video is available for download from the "Shared Files" channel on my discord server. You can use this link to join the server.... https://discord.gg/NkaJUHTxvN
