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In this video we will learn how to freeze different transforms to avoid unnecessary translation and rotation in an object that is otherwise happening due to the rigidbody. Rigidbody is great for physics in the game but at times we don’t want some of the transforms to take effect due to collisions or other forces, so we freeze transforms. This lecture is part of this whole course "Game Development in Urdu/Hindi" https://youtube.com/playlist?list=PL_sNHTasDRUH795JUNlF6ruwwn08Qg-nI Section 5 – Helicopter Game Continued Lecture 44 - Freezing Transforms to avoid Physics taking action on the object This is a fun course that allows you to develop games for mobiles, computers, tablets, TVs and consoles using Unity. About me: I have been associated with the software development industry for more than 20 years now. Started developing games 15 years ago and mobile games have been my primary focus. I’m a university instructor and an entrepreneur. I have hundreds of published games and apps on different stores. You can follow my social media channels below: Facebook: https://www.facebook.com/basitalitrainings Twitter: https://twitter.com/basitstrainings YouTube: https://www.youtube.com/@BasitAlisTrainings Instagram: https://www.instagram.com/basitalistrainings/ TikTok: https://www.tiktok.com/@basitalistraininigs
