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Understanding Reference and Value types- C# Basics for Unity Beginners: #6
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Unity C# Programming Basics for Beginners - Understanding Reference and Value types- C# Basics for Unity Beginners: #6

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  • 2.5 hours of video
  • Certificate of completion
  • Access on mobile and TV

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In part 6 we will discuss new() keyword and the difference between Value and Reference types. The most important part will be exploring WHY do we need reference types in the first place. C# Basics for unity series: https://www.youtube.com/playlist?list=PLcRSafycjWFeHojgzbkNUXt9S6-Q7BGQE Welcome to this C# Fundamentals for Unity Beginners series of 10 videos. We will first explore what are the basics of C# syntax and next we will create a small Vampire Survivors like game together so that you can see Why and How different C# concepts are used to create games in Unity. ----------------- Starter Project: https://www.patreon.com/posts/c-essentials-for-99701780 Learn more about C# & Game Dev in Unity in my video courses at: https://courses.sunnyvalleystudio.com/ --------------- Join the discord: https://discord.gg/RQEtYHz You can support me through Patreon: https://www.patreon.com/sunnyvalleystudio Assets used: https://kenney.nl/assets/tiny-dungeon --------------- 00:00 What are Value Types 00:53 What are Reference Types 01:20 Null keyword 03.03 'new' keyword for Reference types 05:24 WHY do I need Reference types? 10:08 Fixing diagonal movement faster bug #unity3d #csharp #coding #gamdev

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