Course Hive
Search

Welcome

Sign in or create your account

Continue with Google
or
Referencing Rigidbody2d in our script - C# Basics for Unity Beginners: #5
Play lesson

Unity C# Programming Basics for Beginners - Referencing Rigidbody2d in our script - C# Basics for Unity Beginners: #5

5.0 (6)
53 learners

What you'll learn

This course includes

  • 2.5 hours of video
  • Certificate of completion
  • Access on mobile and TV

Summary

Keywords

Full Transcript

In part 5 we will create our starter project and make our character move by grabbing Input - and by that recalling what we have learn so far, and next by learning how we can reference other objects like Rigidbody2D and how we can call methods and access its data variables from our script. C# Basics for unity series: https://www.youtube.com/playlist?list=PLcRSafycjWFeHojgzbkNUXt9S6-Q7BGQE Welcome to this C# Fundamentals for Unity Beginners series of 10 videos. We will first explore what are the basics of C# syntax and next we will create a small Vampire Survivors like game together so that you can see Why and How different C# concepts are used to create games in Unity. ----------------- Learn more about C# & Game Dev in Unity in my video courses at: https://courses.sunnyvalleystudio.com/ Starter Project: https://www.patreon.com/posts/c-essentials-for-99701780 --------------- Join the discord: https://discord.gg/RQEtYHz You can support me through Patreon: https://www.patreon.com/sunnyvalleystudio Assets used: https://kenney.nl/assets/tiny-dungeon --------------- 00:00 Starter Project Setup 02:25 Player Input as Data 05:37 String data type 07.34 camelCase naming convention 09.21 Interacting with Rigidbody2D object 11:48 Vector2 data type 13:33 None? Null? What is it? #unity3d #csharp #coding #gamdev

Course Hive

Continue this lesson in the app

Install CourseHive on Android or iOS to keep learning while you move.

Related Courses

FAQs

Course Hive
Download CourseHive
Keep learning anywhere