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In part 5 we will create our starter project and make our character move by grabbing Input - and by that recalling what we have learn so far, and next by learning how we can reference other objects like Rigidbody2D and how we can call methods and access its data variables from our script. C# Basics for unity series: https://www.youtube.com/playlist?list=PLcRSafycjWFeHojgzbkNUXt9S6-Q7BGQE Welcome to this C# Fundamentals for Unity Beginners series of 10 videos. We will first explore what are the basics of C# syntax and next we will create a small Vampire Survivors like game together so that you can see Why and How different C# concepts are used to create games in Unity. ----------------- Learn more about C# & Game Dev in Unity in my video courses at: https://courses.sunnyvalleystudio.com/ Starter Project: https://www.patreon.com/posts/c-essentials-for-99701780 --------------- Join the discord: https://discord.gg/RQEtYHz You can support me through Patreon: https://www.patreon.com/sunnyvalleystudio Assets used: https://kenney.nl/assets/tiny-dungeon --------------- 00:00 Starter Project Setup 02:25 Player Input as Data 05:37 String data type 07.34 camelCase naming convention 09.21 Interacting with Rigidbody2D object 11:48 Vector2 data type 13:33 None? Null? What is it? #unity3d #csharp #coding #gamdev
