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In part 9 we will look at what is Switch statement and how it helps us to create branching logic. Next we will explore Enums and how they make our code more readable. C# Basics for unity series: https://www.youtube.com/playlist?list=PLcRSafycjWFeHojgzbkNUXt9S6-Q7BGQE Welcome to this C# Fundamentals for Unity Beginners series of 10 videos. We will first explore what are the basics of C# syntax and next we will create a small Vampire Survivors like game together so that you can see Why and How different C# concepts are used to create games in Unity. ----------------- Starter Project: https://www.patreon.com/posts/c-essentials-for-99701780 Learn more about C# & Game Dev in Unity in my video courses at: https://courses.sunnyvalleystudio.com/ --------------- Join the discord: https://discord.gg/RQEtYHz You can support me through Patreon: https://www.patreon.com/sunnyvalleystudio Assets used: https://kenney.nl/assets/tiny-dungeon --------------- 00:00 Switch Statement 01:43 Switch statement for spawn point selection 01:52 Coding an if statement 12:09 Local scope using { .. } 15:54 What are Enums and how to use them #unity3d #csharp #coding #gamdev
