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Physics Pipeline | Everything You Need to Know about AutoPhysics in Cascadeur
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Step-by-step tutorials - Physics Pipeline | Everything You Need to Know about AutoPhysics in Cascadeur

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39 learners

What you'll learn

This course includes

  • 8.5 hours of video
  • Certificate of completion
  • Access on mobile and TV

Summary

Full Transcript

This is a highly detailed beginner-friendly step-by-step tutorial on how to make animation from scratch in Cascadeur. It covers a complete process, starting with blocking all the way up to applying physics, including a thorough explanation of all the AutoPhysics filters and sliders 00:00 About this tutorial 01:06 Blocking 01:14 Import reference video 01:32 Creating first pose 01:47 AutoPosing issue 04:14 Creating second pose 05:31 About Invert Frame Indicator Hotkey Button 05:46 Creating the third pose 06:34 Creating the fourth pose 07:15 Creating the rest of the poses 08:49 Interpolation 08:54 Auto Interpolation 09:35 Setting Interpolation manually 10:20 IK and FK 12:00 Adding additional keys 14:44 Physics 15:55 Main Physics corrector 18:03 Rotation 19:44 Smooth trajectory 20:20 Smooth rotation 21:15 Compensation motion 22:09 Separation motion 23:13 Secondary motion 23:49 Snap the animation Learn more about Cascadeur license plans: https://cascadeur.com/plans Learn how to start using Cascadeur: https://cascadeur.com/learn Join our English-speaking community on Discord: https://discordapp.com/invite/Ymwjhpn Follow us on: Facebook https://www.facebook.com/CascadeurEN/ Twitter https://twitter.com/Cascadeur_soft #Animation #Tutorial #gamedev

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