Summary
Full Transcript
In this step-by-step tutorial you will learn how you can use Inbetweening as AI interpolation and combine it with classic interpolation for the character's separate body parts. You will learn how to set up FK keyframes to preserve the poses for different body parts relative to their parents, use AutoPhysics and set up simple constraints 00:00 Introduction 00:23 Scene Setup 02:02 New Tracks for the Body Parts 02:40 Combining Interpolation with Inbetweening 04:20 Adding Keyframes to Inbetweening 05:23 AutoPhysics with Inbetweening 06:15 FK Keyframes 07:46 Mixamo Animation + Inbetweening 08:50 Creating a Constraint You can find a full list of new features here: https://cascadeur.com/help/category/303 Download version 2025.3 here: https://cascadeur.com/download Learn how to start using Cascadeur: https://cascadeur.com/learn Join our English-speaking community on Discord: https://discordapp.com/invite/Ymwjhpn Follow us on: Facebook https://www.facebook.com/CascadeurEN/ Twitter https://twitter.com/Cascadeur_soft #Animation #Tutorial #3D #gamedev
