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Getting Locomotion Animations Ready for UE5 in Cascadeur
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Step-by-step tutorials - Getting Locomotion Animations Ready for UE5 in Cascadeur

5.0 (1)
39 learners

What you'll learn

This course includes

  • 8.5 hours of video
  • Certificate of completion
  • Access on mobile and TV

Summary

Full Transcript

In this tutorial we are gonna take locomotion animations from Mixamo, edit and fix them in Cascadeur, add a weapon and export them to UE5. We will learn how to quickly fix broken poses using AutoPosing, turn any animation into in-place one using the copy tool, as well as add a weapon and animate it to match with the character Learn more about Copy Tools: https://cascadeur.com/help/tools/animation_tools/copy_tools 0:00 Picking Animations 00:45 Rigging the Character 02:36 Idle Animation 05:58 Create In-Place Animation 07:15 Walking Animation 09:01 Running Animation 10:10 Jumping Animation Learn more about Cascadeur license plans: https://cascadeur.com/plans Learn how to start using Cascadeur: https://cascadeur.com/learn Join our English-speaking community on Discord: https://discordapp.com/invite/Ymwjhpn Follow us on: Facebook https://www.facebook.com/CascadeurEN/ Twitter https://twitter.com/Cascadeur_soft #Animation #Tutorial #gamedev #ue5

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