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Lecture 9: Strategy, Skill, and Chance, Part 2
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MIT CMS.608 / CMS.864 Game Design, Fall 2010 - Lecture 9: Strategy, Skill, and Chance, Part 2

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  • 21.5 hours of video
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MIT CMS.608 Game Design, Fall 2010 Instructors: Philip B. Tan, Jason Begy View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/ YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP61_JVg12Ukxft03EJ7xxdbR This lecture reviews the concepts of information flow and uncertainty, analyzing well-known games in these terms. Examples include Scrabble, Go Fish, Mario Kart, Monopoly, chess, poker, War, and Settlers of Catan. Next, students consider feedback loops. Related Resources: [CGD] Chapters 7 and 8 [CGD] = Brathwaite, Brenda, and Ian Schreiber. Challenges for Game Designers: Non-Digital Exercises for Video Game Designers. Boston, MA: Charles River Media/Course Technology, 2009. ISBN: 9781584505808. License: Creative Commons BY-NC-SA More information at https://ocw.mit.edu/terms More courses at https://ocw.mit.edu Support OCW at http://ow.ly/a1If50zVRlQ We encourage constructive comments and discussion on OCW’s YouTube and other social media channels. Personal attacks, hate speech, trolling, and inappropriate comments are not allowed and may be removed. More details at https://ocw.mit.edu/comments.

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