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Lecture 3: Where Do Game Ideas Come From?
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MIT CMS.608 / CMS.864 Game Design, Fall 2010 - Lecture 3: Where Do Game Ideas Come From?

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MIT CMS.608 Game Design, Fall 2010 Instructors: Philip B. Tan, Jason Begy View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/ YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP61_JVg12Ukxft03EJ7xxdbR The assigned readings introduced two frameworks for designing games: formal abstract design and MDA (Mechanics-Dynamics-Aesthetics). Students play a primitive board game and apply these analytic tools, then modify the rules and repeat the exercise. Related Resources: This section contains documents that are inaccessible to screen reader software. A "#" symbol is used to denote such documents. [CGD] Chapter 2 [CGD] = Brathwaite, Brenda, and Ian Schreiber. Challenges for Game Designers: Non-Digital Exercises for Video Game Designers. Boston, MA: Charles River Media/Course Technology, 2009. ISBN: 9781584505808. Hunicke, Robin, Marc LeBlanc, and Robert Zubek. "MDA: A Formal Approach to Game Design and Game Research." In Proceedings of the Challenges in Game AI Workshop at the 19th National Conference on Artificial Intelligence. San Jose, CA: AAAI Press, 2004. (PDF)# Church, Doug. "Formal Abstract Design Tools." Gamasutra, July 16 1999. License: Creative Commons BY-NC-SA More information at https://ocw.mit.edu/terms More courses at https://ocw.mit.edu Support OCW at http://ow.ly/a1If50zVRlQ We encourage constructive comments and discussion on OCW’s YouTube and other social media channels. Personal attacks, hate speech, trolling, and inappropriate comments are not allowed and may be removed. More details at https://ocw.mit.edu/comments.

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