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MIT CMS.608 Game Design, Fall 2010 Instructors: Philip Tan, Jason Begy, Abe Stein (Singapore-MIT GAMBIT Game Lab) View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/ YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP61_JVg12Ukxft03EJ7xxdbR Games have emerged in recent decades as a rich artistic medium, combining elements from audiovisual, interactive, and performance art traditions. Abe Stein talks about aesthetics and meaning in games, and their relation to various modern art movements. Related Resources: [CGD] Chapter 17 [CGD] = Brathwaite, Brenda, and Ian Schreiber. Challenges for Game Designers: Non-Digital Exercises for Video Game Designers. Boston, MA: Charles River Media/Course Technology, 2009. ISBN: 9781584505808. Frasca, Gonzalo. "Videogames Of The Oppressed." Electronic Book Review, June 24, 2004. Credits: Content © the respective copyright holders, all rights reserved, excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/fairuse. Audio from Gravitation. Jason Rohrer, 2008. http://hcsoftware.sourceforge.net/gravitation/ Audio from Memory Reloaded. Molleindustria/POF! Champagne, 2010. http://www.molleindustria.org/memory/memory_reloaded.html Audio from Loved. Alexander Ocias, 2010. http://www.alexanderocias.com/loved.php License: Creative Commons BY-NC-SA More information at https://ocw.mit.edu/terms More courses at https://ocw.mit.edu Support OCW at http://ow.ly/a1If50zVRlQ We encourage constructive comments and discussion on OCW’s YouTube and other social media channels. Personal attacks, hate speech, trolling, and inappropriate comments are not allowed and may be removed. More details at https://ocw.mit.edu/comments.
