MIT CMS.608 / CMS.864 Game Design, Fall 2010 Lecture 21: Games as Teaching Tools
Lecture 21: Games as Teaching Tools Transcript and Lesson Notes
MIT CMS.608 Game Design, Fall 2010 Instructors: Philip Tan, Jason Begy, Konstantin Mitgutsch, Dan Roy, Scot Osterweil View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/ YouTube Playlist:
Quick Summary
MIT CMS.608 Game Design, Fall 2010 Instructors: Philip Tan, Jason Begy, Konstantin Mitgutsch, Dan Roy, Scot Osterweil View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/ YouTube Playlist:
Key Takeaways
- Review the core idea: MIT CMS.608 Game Design, Fall 2010 Instructors: Philip Tan, Jason Begy, Konstantin Mitgutsch, Dan Roy, Scot Osterweil View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/ YouTube Playlist:
- Understand how lecture fits into Lecture 21: Games as Teaching Tools.
- Understand how games fits into Lecture 21: Games as Teaching Tools.
- Understand how teaching fits into Lecture 21: Games as Teaching Tools.
- Understand how tools fits into Lecture 21: Games as Teaching Tools.
Key Concepts
Full Transcript
MIT CMS.608 Game Design, Fall 2010 Instructors: Philip Tan, Jason Begy, Konstantin Mitgutsch, Dan Roy, Scot Osterweil View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/ YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP61_JVg12Ukxft03EJ7xxdbR A panel of game developers from the Education Arcade and Learning Games Network talk about their research, effectively connecting learning and games, engaging a target audience, defining and evaluating success, and common design pitfalls. Related Resources: [CGD] Chapters 18 and 19 [CGD] = Brathwaite, Brenda, and Ian Schreiber. Challenges for Game Designers: Non-Digital Exercises for Video Game Designers. Boston, MA: Charles River Media/Course Technology, 2009. ISBN: 9781584505808. Credits: Content © the respective copyright holders, all rights reserved, excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/fairuse. Segments from Lure of the Labyrinth. The Education Arcade/Learning Games to Go, 2007. http://labyrinth.thinkport.org/www/ License: Creative Commons BY-NC-SA More information at https://ocw.mit.edu/terms More courses at https://ocw.mit.edu Support OCW at http://ow.ly/a1If50zVRlQ We encourage constructive comments and discussion on OCW’s YouTube and other social media channels. Personal attacks, hate speech, trolling, and inappropriate comments are not allowed and may be removed. More details at https://ocw.mit.edu/comments.
Lesson FAQs
What is Lecture 21: Games as Teaching Tools about?
MIT CMS.608 Game Design, Fall 2010 Instructors: Philip Tan, Jason Begy, Konstantin Mitgutsch, Dan Roy, Scot Osterweil View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/ YouTube Playlist:
What key concepts are covered in this lesson?
The lesson covers lecture, games, teaching, tools, cms.608.
What should I learn before Lecture 21: Games as Teaching Tools?
Review the previous lessons in MIT CMS.608 / CMS.864 Game Design, Fall 2010, then use the transcript and key concepts on this page to fill any gaps.
How can I practice after this lesson?
Practice by applying the main concepts: lecture, games, teaching, tools.
Does this lesson include a transcript?
Yes. The full transcript is visible on this page in indexable HTML sections.
Is this lesson free?
Yes. CourseHive lessons and courses are available to learn online for free.
