Welcome to episode twelve of this introduction to game development in Unity with C#.
In this episode we look at how scripts can communicate with one another, either through a reference to the other script, or using events. Learn more about events here: https://youtu.be/G5R4C8BLEOc?list=PLFt_AvWsXl0dliMtpZC8Qd_ru26785Ih_
Project files:
https://github.com/SebLague/Intro-to-Gamedev
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