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Introduction to Game Development (E10: collision detection)
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Introduction to Game Development (Unity and C#) - Introduction to Game Development (E10: collision detection)

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This course includes

  • 4.5 hours of video
  • Certificate of completion
  • Access on mobile and TV

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Welcome to episode ten of this introduction to game development in Unity with C#. In this episode we look at using the rigidbody component to harness the power of the physics engine! Project files: https://github.com/SebLague/Intro-to-Gamedev If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: http://bit.ly/sebPatreon Or a once-off donation through PayPal: http://bit.ly/SupportGamedevTutorials

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