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Exceptions in a real world codebase (OGRE 3D) - C++ Safety part 8 of n | Modern Cpp Series Ep. 241
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The C++ Programming Language - Exceptions in a real world codebase (OGRE 3D) - C++ Safety part 8 of n | Modern Cpp Series Ep. 241

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►Full C++ Series Playlist: https://www.youtube.com/playlist?list=PLvv0ScY6vfd8j-tlhYVPYgiIyXduu6m-L ►Find full courses on: https://courses.mshah.io/ ►Join as Member to Support the channel: https://www.youtube.com/channel/UCA64pZbN5Mz5NxC3SO4qpDg/join ►Discussion Forum: https://forum.mshah.io/ ►Lesson Description: In this lesson I will do an exploration of the OGRE3D graphics engine (https://www.ogre3d.org/) so you can see how exceptions are actually used. We'll discover how and what information you might want to capture, and the various use cases of where exceptions are thrown. As always, feel free to bring up any questions and discuss what you've learned! ►YouTube Channel: https://www.youtube.com/c/MikeShah ►Please like and subscribe to help the channel! ►Join our free community: https://courses.mshah.io/communities/Q29tbXVuaXR5LTI3MzAz

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