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Who Gets to be Awesome in Games?
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Game Design 101 - Who Gets to be Awesome in Games?

Unlock Game Design Secrets: Master Problem-Solving, Innovation, and Career Success with Game Maker's Toolkit!

5.0 (1)
23 learners

What you'll learn

Understand key strategies used by game designers to solve design challenges
Learn how to effectively design and implement engaging game economies
Explore methods to create rewarding and inclusive game experiences for diverse players
Gain techniques for utilizing feedback loops to enhance player interaction and satisfaction

This course includes

  • 2.3 hours of video
  • Certificate of completion
  • Access on mobile and TV

Summary

Full Transcript

🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Many games come with the promise of letting the player live out some kind of awesome, aspirational fantasy. But the game's design will dictate who gets to live the fantasy, and who might get left behind. Sources [1] The Applied Value of Player Psychology: Putting Motivational Principles to Work | GDC Vault (Free Access) https://www.gdcvault.com/play/1017784/The-Applied-Value-of-Player [2] DOOM Eternal with id Software's Hugo Martin and Marty Stratton | Game Maker's Notebook https://interactive.libsyn.com/doom-eternal-with-id-softwares-hugo-martin-and-marty-stratton [3] Designing DOOM Eternal with Hugo Martin | Noclip https://www.youtube.com/watch?v=qBHIalb01ew [4] Glued to Games: How Video Games Draw Us In and Hold Us Spellbound | Scott Rigby and Richard Ryan https://www.amazon.co.uk/Glued-Games-Video-Spellbound-Directions/dp/0313362246 Games shown in this episode (in order of appearance) Marvel’s Spider-Man (Insomniac Games, 2018) Marvel's Avengers (Crystal Dynamics, 2020) Star Wars Jedi: Fallen Order (Respawn Entertainment, 2019) Assassin's Creed II (Ubisoft Montreal, 2009) Rock Band 3 (Harmonix, 2010) Ghost of Tsushima (Sucker Punch Productions, 2020) Dirt Rally 2.0 (Codemasters, 2019) Yakuza 0 (Sega, 2015) Sekiro: Shadows Die Twice (FromSoftware, 2019) Batman: Arkham City (Rocksteady Studios, 2011) Batman: Arkham Knight (Rocksteady Studios, 2015) Batman: Arkham Asylum (Rocksteady Studios, 2009) DOOM Eternal (id Software, 2020) Celeste (Matt Makes Games, 2018) Dark Souls (From Software, 2011) Grand Theft Auto V (Rockstar North, 2013) Planet Coaster (Frontier Developments, 2016) Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015) Devil May Cry 5 (Capcom, 2019) Hades (Supergiant Games, 2020) Dishonored 2 (Arkane Studios, 2016) Gears of War 4 (The Coalition, 2016) Gears 5 (The Coalition, 2019) Forza Horizon 4 (Playground Games, 2018) Batman: Arkham Origins (WB Games Montreal, 2013) Bayonetta (PlatinumGames, 2009) Titanfall 2 (Respawn Entertainment, 2016) Ori and the Will of the Wisps (Moon Studios, 2020) DOOM (id Software, 2016) Yakuza 6: The Song of Life (Sega, 2016) God of War (Santa Monica Studio, 2018) Skate (EA Blackbox, 2007) Overwatch (Blizzard Entertainment, 2016) Downwell (Moppin, 2015) Music used in this episode Music provided by Music Vine - https://musicvine.com/ Contribute translated subtitles (and see translation credits) - https://amara.org/en-gb/videos/xgKT1Au3qQ1u/

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