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How Game Designers Protect Players From Themselves
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Game Design 101 - How Game Designers Protect Players From Themselves

Unlock Game Design Secrets: Master Problem-Solving, Innovation, and Career Success with Game Maker's Toolkit!

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23 learners

What you'll learn

Understand key strategies used by game designers to solve design challenges
Learn how to effectively design and implement engaging game economies
Explore methods to create rewarding and inclusive game experiences for diverse players
Gain techniques for utilizing feedback loops to enhance player interaction and satisfaction

This course includes

  • 2.3 hours of video
  • Certificate of completion
  • Access on mobile and TV

Summary

Full Transcript

🔮 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔮 A designer’s job often involves making sure players are experiencing the game in the most fun or interesting way. In this video, I look at examples of games that have tried to achieve this - sometimes with success, and sometimes with controversy. Note: Those World of Warcraft numbers are completely made up, for illustrative purposes. === Sources and Resources === - Sources Sid Meier: The Psychology of Game Design | GDC Vault https://www.gdcvault.com/play/1012186/The-Psychology-of-Game-Design Firaxis’ Jake Solomon On What Went Right And Wrong With XCOM 2| Rock Paper Shotgun https://www.rockpapershotgun.com/2016/02/25/making-of-xcom-2/ Water Finds a Crack | Designer Notes https://www.designer-notes.com/?p=369 Spelunky by Derek Yu | Boss Fight Books https://bossfightbooks.com/products/spelunky-by-derek-yu Disable Timers | XCOM 2 Steam Workshop https://steamcommunity.com/sharedfiles/filedetails/?id=616964599 Rest | WOWWiki http://wowwiki.wikia.com/wiki/Rest Designer Notes 15: Nels Anderson | Idle Thumbs https://www.idlethumbs.net/designernotes/episodes/nels-anderson - Additional resources Bloodborne Is Genius, And Here’s Why | hbomberguy https://www.youtube.com/watch?v=AC3OuLU5XCw Nioh - Commanding Attention | Turbo Button https://www.youtube.com/watch?v=dXea0FNvk3c New Doom's deceptively simple design | Gamasutra https://www.gamasutra.com/view/news/295254/Make_me_think_make_me_move_New_Dooms_deceptively_simple_design.php How Hyper Light Drifter’s Ammo Recharges Its Combat | Rock Paper Shotgun https://www.rockpapershotgun.com/2016/07/29/how-hyper-light-drifters-ammo-recharges-its-combat/ === Chapters === 00:00 - Intro 01:25 - Discouraging Unwanted Behaviours 03:24 - Encouraging Wanted Behaviours 04:19 - Doing it Through Mechanics 05:52 - Doing it Through Systems 06:53 - Using Carrot and Stick Properly 09:46 - Conclusion 11:20 - Patreon Credits === Games Shown === XCOM: Enemy Unknown (2012) Final Fantasy XV (2016) Dead Rising 2 (2010) Civilization IV (2005) Nioh (2017) XCOM 2 (2016) Spelunky (2012) World of Warcraft (2004) Sunset Overdrive (2014) New Super Mario Bros. U (2012) Sonic Mania (2017) Vanquish (2010) DOOM 2016) Call of Duty: Infinite Warfare (2016) Bloodborne (2015) Burnout Revenge (2005) Hyper Light Drifter (2016) Sonic Generations (2011) Bayonetta 2 (2014) Devil May Cry 3: Dante's Awakening (2005) Tony Hawk's Pro Skater 3 (2001) Splinter Cell: Blacklist (2013) Wolfenstein: The New Order (2014) Project Gotham Racing 4 (2007) Bulletstorm (2011) Sleeping Dogs (2012) Uncharted 2: Among Thieves (2009) The Last of Us (2013) Uncharted: The Lost Legacy (2017) Uncharted 3: Drake's Deception (2011) Batman: Arkham Asylum (2009) Hitman (2016) Metal Gear Solid V: The Phantom Pain (2015) Mark of the Ninja (2012) Hellblade: Senua's Sacrifice (2017) The Legend of Zelda: Breath of the Wild (2017) Dead Rising (2006) === Credits === Music by Arcee on Soundcloud - https://soundcloud.com/arsy1 Hellblade Development Diary 11: First Playable | Ninja Theory https://www.youtube.com/watch?v=rpf7ygDaCzM World of Warcraft | YouTube https://www.youtube.com/user/WorldofWarcraft === Subtitles === Contribute translated subtitles - https://amara.org/v/C3BEs/

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