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How Games Use Feedback Loops
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Game Design 101 - How Games Use Feedback Loops

Unlock Game Design Secrets: Master Problem-Solving, Innovation, and Career Success with Game Maker's Toolkit!

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What you'll learn

Understand key strategies used by game designers to solve design challenges
Learn how to effectively design and implement engaging game economies
Explore methods to create rewarding and inclusive game experiences for diverse players
Gain techniques for utilizing feedback loops to enhance player interaction and satisfaction

This course includes

  • 2.3 hours of video
  • Certificate of completion
  • Access on mobile and TV

Game Design 101 How Games Use Feedback Loops

How Games Use Feedback Loops Transcript and Lesson Notes

🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Playing Pyre over Christmas got me thinking about feedback loops: the reward structures in games that can reinforce or b

Quick Summary

🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Playing Pyre over Christmas got me thinking about feedback loops: the reward structures in games that can reinforce or b

Key Takeaways

  • Review the core idea: 🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Playing Pyre over Christmas got me thinking about feedback loops: the reward structures in games that can reinforce or b
  • Understand how game design fits into How Games Use Feedback Loops.
  • Understand how xcom fits into How Games Use Feedback Loops.
  • Understand how pyre fits into How Games Use Feedback Loops.
  • Understand how civilization fits into How Games Use Feedback Loops.

Key Concepts

Full Transcript

🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Playing Pyre over Christmas got me thinking about feedback loops: the reward structures in games that can reinforce or balance out winners and losers. In this episode I’ll explain what this all means, and talk about the design of Pyre’s positive and negative loops. === Sources and Resources === - Sources Solving XCOM’s Snowball Problem | Pentadact http://www.pentadact.com/2016-02-25-solving-xcoms-snowball-problem/ Git along there, little doggies | Team Fortress 2 http://www.teamfortress.com/post.php?id=1872 - Additional resources Level 4.4: Feedback Loops | Canvas https://learn.canvas.net/courses/3/pages/level-4-dot-4-feedback-loops Designer's Notebook: Positive Feedback | Gamasutra https://www.gamasutra.com/view/feature/131426/designers_notebook_positive_.php [PPT] Feedback Systems and the Dramatic Structure of Competition | Mark LeBlanc http://algorithmancy.8kindsoffun.com/cgdc99.ppt === Chapters === 00:00 - Intro 00:35 - What is a feedback loop? 00:58 - Positive Feedback Loops 01:55 - Negative Feedback Loops 02:43 - Benefits of feedback loops 03:47 - Disadvantages of feedback loops 06:13 - How Pyre fixes feedback loops 08:16 - How loops balance themselves out 10:55 - Dampening feedback loops 12:50 - Patreon Credits === Games Shown === Bastion (Supergiant Games, 2011) Transistor (Supergiant Games, 2014) Pyre (Supergiant Games, 2017) Call of Duty: Infinite Warfare (Infinity Ward, 2016) Call of Duty 4: Modern Warfare (Infinity Ward, 2007) Chess Ultra (Ripstone Ltd., 2017) Mario Kart 8 Deluxe (Nintendo, 2017) Tekken 7 (Bandai Namco, 2017) Splatoon (Nintendo, 2015) Forza Horizon 3 (Playground Games, 2016) Titanfall 2 (Respawn Entertainment, 2016) Team Fortress 2 (Valve Corporation, 2007) Arms (Nintendo, 2017) XCOM 2 (Firaxis, 2016) Battlefield 4 (EA DICE, 2013) SteamWorld Dig 2 (Image and Form, 2017) Final Fantasy XV (Square Enix, 2016) The Witcher 3: Wild Hunt (CD Projekt, 2015) Resident Evil 4 (Capcom Production Studio 4, 2005) NBA 2K18 (Visual Concepts, 2017) Civilization V (Firaxis Games, 2010) Dark Souls (From Software, 2011) Call of Duty: Modern Warfare 2 (Infinity Ward, 2009) Call of Duty: Black Ops (Treyarch, 2010) Devil May Cry (Capcom, 2001) Donkey Kong Country: Tropical Freeze (Retro Studios, 2014) === Credits === Music used in this episode Pyre soundtrack k. Part 2 - 01 untitled 1, animeistrash Other credits MW2 - 6 KILLS WITH ONE PREDATOR MISSILE | Volound https://www.youtube.com/watch?v=zPjlZTqdFh8 TACTICAL NUKE with AKIMBO Model 1887 - Modern Warfare 2 | TheKoreanSavage https://www.youtube.com/watch?v=lFexH5_lwg8 === Subtitles === Contribute translated subtitles - https://amara.org/v/C3BEl/

Lesson FAQs

What is How Games Use Feedback Loops about?

🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Playing Pyre over Christmas got me thinking about feedback loops: the reward structures in games that can reinforce or b

What key concepts are covered in this lesson?

The lesson covers game design, xcom, pyre, civilization.

What should I learn before How Games Use Feedback Loops?

Review the previous lessons in Game Design 101, then use the transcript and key concepts on this page to fill any gaps.

How can I practice after this lesson?

Practice by applying the main concepts: game design, xcom, pyre, civilization.

Does this lesson include a transcript?

Yes. The full transcript is visible on this page in indexable HTML sections.

Is this lesson free?

Yes. CourseHive lessons and courses are available to learn online for free.

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