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Support the channel on Patreon: https://www.patreon.com/CobraCode Get my 12 hour course on how to make 2D games with Unreal Engine: https://tinyurl.com/Ultimate2D Many retro games use flashing sprites to indicate a character taking damage or a change in status. This is a great trick for visual feedback we can even use nowadays with paper 2D and Unreal Engine 5. In this tutorial I'll show how to achieve that through creating a dynamic material! If you enjoyed this video, please subscribe: http://www.youtube.com/channel/UCoKYIjbaEX4mnR8IWwtuBwA?sub_confirmation=1 ● Twitter: https://twitter.com/CobraCodeDev ● Discord: https://discord.com/invite/7VVeuZBy42 Timecodes: 0:00 Intro 0:22 Alternative Methods 1:03 Creating a custom material 2:20 Updating the material nodes 4:36 Setting up the flash in the blueprint 8:43 Fading out the effect 🎵 Music By: Yasumu - Escaping Reality Provided by Lofi Records Watch: https://youtu.be/zuvyVD0jtA8 Used Assets: Free Warrior Animation Set - https://clembod.itch.io/warrior-free-animation-set Skeleton asset - https://jesse-m.itch.io/skeleton-pack Icons made by Freepik (https://www.freepik.com) from Flaticon (https://www.flaticon.com/) #cobracode #gamedev #unrealengine #ue5
