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Support the channel on Patreon: https://www.patreon.com/CobraCode Get my 12 hour course on how to make 2D games with Unreal Engine: https://tinyurl.com/Ultimate2D Learn how to apply normal maps to create edge lighting for your paper 2D sprites in Unreal Engine 5! Generic Character Asset by Brullov: https://brullov.itch.io/generic-char-asset Edge Normals Script by Securas: https://github.com/securas/EdgeNormals Beyond Authentic Pixel Art in Unreal Engine: https://www.youtube.com/watch?v=TLbXNYK4928&t=1s Aseprite Github: https://github.com/aseprite/aseprite If you enjoyed this video, please subscribe: http://www.youtube.com/channel/UCoKYIjbaEX4mnR8IWwtuBwA?sub_confirmation=1 ● Twitter: https://twitter.com/CobraCodeDev ● Discord: https://discord.com/invite/7VVeuZBy42 🎵 - Casiio x Sleepermane - Biomes - Provided by Lofi Records - Watch: https://youtu.be/FCeuhCPu5eg Timecodes: 0:00 Intro 0:33 Making a custom lit material 2:42 Creating a Normal Map 4:09 Applying the Normal Map 7:20 Fixing the backside lighting Icons made by Freepik (https://www.freepik.com) from Flaticon (https://www.flaticon.com/) #cobracode #gamedev #unrealengine #ue5
