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Classic Game Postmortem: Gauntlet
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Game UI Design - Classic Game Postmortem: Gauntlet

4.0 (2)
36 learners

What you'll learn

This course includes

  • 29.5 hours of video
  • Certificate of completion
  • Access on mobile and TV

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In this 2012 GDC session, Gauntlet creator Ed Logg, who also designed ground-breaking titles like Centipede and Asteroids, shares his thoughts on creating the game that popularized the phrase "Wizard needs food badly", and paved the way for the class-dependent multiplayer experiences that are a cornerstone for many popular titles today. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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