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Photoshop Game Texturing Tutorial Part 1 - Normal Maps, AO and XNormal
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Game UI Design - Photoshop Game Texturing Tutorial Part 1 - Normal Maps, AO and XNormal

4.0 (2)
36 learners

What you'll learn

This course includes

  • 29.5 hours of video
  • Certificate of completion
  • Access on mobile and TV

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In this tutorial series, we will cover the complete process of texturing a 3D model for video games. In this part, I will go over Exporting models and cages, using XNormal to create normal and Ambient Occlusion maps, as well as setting up our PSD for future tutorials. For more information about the University of Advancing Technology, check out our website: www.uat.edu/.

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