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This tutorial explores the Post-Process Volume feature Bloom. Add Bloom and Lens flares to your lighting in your Unreal Engine 5.5 Motion Designs. Also explore Layer Masks and Overlay Blending in the Material Designer. Build a basketball type materials with bumps using a Normal Map. Normal Map https://drive.google.com/file/d/1iwx6d7b8-XsEx8qwwKm-9LIxNJ7wbCwm/view?usp=sharing Center Court Overlay https://drive.google.com/file/d/1sjSzwKAgQgxISlqf4m617D_ArWXS0DpN/view?usp=sharing Chapters 00:00 Welcome 00:47 Floor - Textures and Blending Mode 04:58 Material Layer Mask 05:59 UV Tiling 08:03 Bleachers 08:33 Linear Gradient Material 10:21 Cloner to Build Bleachers 11:35 Cloner Step Properties 12:10 Center Court Text 13:16 Center Court Text Material 13:59 Normal Map for Bumpy Texture 18:35 Stadium Lights - Emissive Material 18:52 Pattern Modifier 22:41 Emissive Material for Lights 26:38 Lighting 31:18 Post-Process Volume - Adding Bloom 32:45 Camera Animations Here are some other tutorials that might help if you are new to Unreal Engine's Motion Design Tools. https://youtu.be/yt9bnoH-6OI?si=DyCNroPw4bGmVVHm https://youtu.be/JsBldhDZq7I?si=_xAEylmEmk9SXFID https://youtu.be/5vetGCihslM?si=jpKcBgHmpYsxXdy3 https://youtu.be/4-kPMYwA-1w?si=UWQ7kYQpNAomeiKK #unrealengine5 #unrealengine #motiondesign #motiongraphics
